ゲーム開発のことが書いてるとは知らなかったんだけど、今日は届いた「ものづくり経営学―製造業を超える生産思想」という本の9章が「家庭用ゲームソフトのものづくり」というテーマだった。
まだちゃんと読んでないけど、参考になるのかも。
ちなみに、この章の執筆者は、和田剛明という人。
まだちゃんと読んでないけど、参考になるのかも。
ちなみに、この章の執筆者は、和田剛明という人。
amazon で適当にぶらぶらしてたら「Exploiting Online Games: Cheating Massively Distributed Systems 」って本を発見。なかなか興味深そうなタイトルですな?
If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft™ and Second Life®. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book coversWritten by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Games are tomorrow's security techniques on display today.
- Why online games are a harbinger of software security issues to come
- How millions of gamers have created billion-dollar virtual economies
- How game companies invade personal privacy
- Why some gamers cheat
- Techniques for breaking online game security
- How to build a bot to play a game for you
- Methods for total conversion and advanced mods